Vartemoff didn’t take a moment to think and threw the corpse of Darien on his shoulder before departing from the vermins’ cave. He knew that the queen of the elves had magic strong enough to bring his friend back but that he had no time to waste as Darien’s soul was traveling farther and farther toward Pharasma’s Boneyard and once there the Lady of the Grave wouldn’t return the soul. He strapped his companion on his horse and ventured deeper into the forest. The group a little bit startled by the knight’s actions tried to keep up with him but ultimately the paladin’s vigor and his prayers to Solaris gave him the edge and he was soon only a shadow between the trees before dissapearing completely.
It took 6days for the company to arrive at Lakemarsh’s gates and they announced themselves to the guards. The elves seemed to be aware of the party’s misadventure and let them enter the city. It wasn’t long for the company to reach the Sapphire Castle and they rejoined their comrade in the chapel.
Vartemoff told them that he rode for 3days and nights before arriving to the queen Lady Maryssa who took care of their fallen comrade and the knight finally went to rest. Since then, Vartemoff had seen Darien who was successfully brought back from the dead by the prayers of the queen and he was now resting in one of the castle’s room.
The party made haste to have an meeting with the queen. At their surprise, Darien came down to the meeting even if he was still healing and regrouped with his friends. The queen explained that she had to use expensive jewels as material for the prayers to bring back the sorcerer’s soul and that even if the crown was ready to wash a part of the debt away, the group had to repay some of the cost. Darien gave one of his magic wand and each of the party members had to defray a thousand gold pieces.
The group asked the queen about her rumored relationship with the Magi Rajesh Stonescroll (before he became Neraith), she assured them that it was only a fling in her long life and apologized while admitting that she knew not what the lich’s phylactery was or where it could be. She explained that Sheila Heidmarch, the leader of Magnimar’s pathfinders, had sent her the new of a Thassilonian artifact’s resurgence. She explained that the Thassilonians were obsessed with eternal life and that by investigating their remnants the group could maybe learn more about the lich. Lady Maryssa told the companions that she could arrange their safe passage by boat to Magnimar two days from now and the group accepted the offer.
The trip to Magnimar was uneventful with Vartemoff sharing some information about the city which was his hometown. At arrival, the adventurers went to Heidmarch’s Manor, the Pathfinder Society’s headquarter in Varisia. There they met Sheila Heidmarch, Pathfinders’ leader, and Koriah Azmeren a famous half-elf pathfinder that specialize in the Darklands. The two excused themselves as they had to talk about Koriah’s last scouting mission but Sheila asked the party to help her with a puzzle item while waiting for her. She presented a Paradox Box to the party, an old Thassilonian’s safe box guarder by a puzzle and magic, suggested that the group could try to brake it open with the help of Koriah’s notes and they exited the room. It took almost 40minutes for the adventurers, with their knowledge combined, to open the box but it was trapped with a summoning spell that called forth 2 small devil-looking gremlins. The devils were not hard to dispatch with Grimmjow proving his martial supremacy with his curved elven blade.