Requiem of Souls: Rise of Sins - Episode 19 - Shard of Pride and toward the Lady's Light

The party reconvened at Heidmarch’s Manor and Darien tried to identify the Shard they uncovered on Natalya. Darien’s reclusion started to worry the group so they went to his room and convinced him to go talk with Sheila. Darien was strange, more eager to start a fight than usual and he started to be presumptuous with Sheila. She had a hunch about what was going on and convinced the sorcerer to insert a Ioun Stone into the Shard which disabled the artefact’s curse.

With that taken care of, Sheila explained that what the adventurers had discovered was nothing short of a miracle, one of the shards composing the Sihedron, a powerful magic item created by Emperor Xin lord of Runelords. Xin was the exiled Azlanti that founded the great empire of Thassilon 11,000 years ago and created a group of magistrates, the Seven Runelords, to regent his empire. To maintain his reign and protect himself, Xin used powerful rune magic to create the Sihedron a defensive artefact. At the end of his life, rumors of mutiny by his trusted Runelords started to obsess him and Xin disassembled the Sihedron to syphon part of its power into the construction of a new body for himself but unfortunately the Runelords took that chance to overthrown their master. After the fight, the Seven Runelords each took one of the Shards and continued their tyrannical rule of Thassilon. Everyone agreed that the reconstruction of the Sihedron could be a way to definitely defeat Neraith and take care of Varisia’s problems.

With that information, Sheila shared that by concentrating on the Shard, one could have a vision of the location of the next Shard in the sequense which Darien did and saw the image of a gigantic statue of a beautiful woman holding a scepter emitting light. The group identify the place as the Lady’s Light, a lighthouse structure built in Thassilonian’s time in honor of Runelord Sorshen. Sheila offered to arrange the trip by ship to the Light and to search for the remaining needed Ioun Stones to activate the next Shards to which the party agreed.

The adventurers arrived on the shore of the Lady’s Cape, a few miles away from the Light, the day after departing Magnimar and made camp. In the morning, the group encountered a small hut and its inhabitant a female half-orc named Maroux. The woman told them that the region was plagued with Troglodytes and Boggards that were waging war against each other. She was unwelcoming, advised the adventurers to leave and said that she would only permit entry to her hut or knowledge of what she knew to people who could fetch her seaweed growing on the shipwreck North-West of her small island. The party departed and ventured to the location Maroux specified and found the shipwreck underwater and full of the undead crew. They dispatched the undeads easily and collected the seaweed that they brought back to Maroux. The hermit was quite pleased and made diner for the adventurers while telling her tale:

A few months ago, a group of armed women came to her hut seeking information about the Lady’s Light and a way to enter it. The leader of the group presented herself as Oriana, one of the Grey Maidens of Korvosa that were exiled after the regicide of queen Ilieosa Arbasti, the Mad Queen. Oriana wanted to venture under the Lady’s skirt to find enough treasure to retake Korvosa and drive off the throne usurpers and asked Maroux if she knew a way to enter the statue. Maroux told her that she knew that the Troglodytes and Boggards had each a way to enter the Light but they were always in state of war against each other. Oriana departed with her maidens and came back alone a month later telling that they discovered that Runelord Sorshen was in fact alive in the Light and Oriana asked Maroux to joined them under the service of Sorshen. The hermit declined not knowing if the Grey Maiden was lying, mad, played by a doppelganger of some sort or if the claim was true. Needless to say, Oriana never came back and rumors were that the Boggards had defeated the Troglodytes in their latest skirmish.

The group undertook the exploration of the Cape and encountered the Troglodytes’ cave where they were immediately attacked by three trying to protect the entrance of their village. The party easily dispatched the resistance and took a small break to regain their composure.

Requiem of Souls: Rise of Sins - Episode 17-18 : Natalya's Whereabouts

The party brought their captive to the Arvensoar, headquarters of the City Guard. There they were asked to wait and finally meet with one of the Guard officer, Kasadei. The culprit was revealed to be Plutivarch, a low-life scum and known criminal. Kasadei thanked the adventurers with a reward of gold and told them of what she knew. She admitted that the Tower Girls had vanish as of late but she knew that recently they were stationed in an abandoned warehouse ’’owned’’ by Fenster the Blight, a disgusting beast of a man. The group decided to return to Heidmarch’s Manor for the night and restart their investigation by morning.

At dawn, the group ventured in the Underbridge to find Fenster. They had no problem finding the warehouse as the Blight was a well known figure in that part of town. They entered the warehouse and found a small shelter of planks and cloths and a sign saying ‘’LEEV A GIFT AND WATE OUTSID’’ before a broken chest. The party left some small coinage and waited outside the door. They heard the creature coming to the chest and returning to his shelter. At that point, Hawklight decided to search the broken chest and when Fenster realized this he came out and attacked the party in blind rage. Fenster was in fact a wretched creature, more skin and bone than meat. His flesh was clammy and gray in places, one of his eyes was clouded over with a white film, and his clothing was caked with filth but he was a capable warrior. The group had him kneel and he started crying and asking for mercy. Darien took petty of the creature and forbade his comrades of hurting him more. Fenster admitted that the Tower Girls had stayed there for almost a week with Natalya, that he called his only friend, before leaving in the death of night. He haven’t see them in over a fortnight but his friend came back to ask him to join her new army. Fenster told them that when she came back she was changed, more brutish and mean toward him so he refused. He saw her a couple of days ago, she had took one of the old abandoned fishery as her new headquarter. The party thanked the creature and departed with Darien swearing to come back and visit his new friend.

Arrived at the fishery, the group was attacked by two guards easily dispatched. They entered the fishery, most of its floor had collapsed into the sewers, and had to fight deformed Ogrekins that were quite a match. They where then attacked by a Phase Spider but the monstrosity quickly withdrawn to the Ethereal plane. At that point they had to face Natalya, her Ogrekin guards and two giant beetles. They also made the acquaintance of Araguk, a half-orc also hired by Sheila to retrieve the artefact, who quickly joined the skirmish. The fight was rough with Natalya’s illusion magic proving to be quite effective and the beetle’s poison a dangerous threat. Grimmjow and Thumock were brought unconscious but the rest of the party succeeded without killing their target.

After all of that, the group came back to the manor and divided their loot, licked their wounds and tried to identify the mysterious magic shard they had uncovered on Natalya. Darien tried his best, trying again and again day after day to decipher the shard’s properties but its magic seamed too powerful for the sorcerer to comprehend. Darien became obsessed by the shard, unwilling to admit defeat in unraveling its secrets.

Requiem of Souls: Rise of Sins - Episode 16 : Investigation into Natalya's disappearance

After dispatching easily the gremlins, Sheila and Koriah came back into the study. The two women were surprised to witness the chaos, Koriah went directly to the opened Paradox Box and Sheila demanded explanations about the mess. The group explained that the box was trapped with a summoning spell and that they had to quarrel with the devils. Sheila paid farewell to Koriah and returned to the adventurers asking them to take a seat at the center table.
Lady Heidmarsh thanked the companions for their deed and acknowledged that this was the perfect test to prove their worth as new Pathfinder’s recruits. She told them that she had a secret mission to carry out regarding the disappearance of one of her informer, Natalya Vancaskerkin. The thief Vancaskerkin had contacted her by the intermediary of a man named the Amazing Zograthy, a well known crook living in Beacon’s Point, to become a double agent in the Sczarni gangs for the Pathfinders. Sheila was anxious to accept but she couldn’t pass the opportunity so she agreed. Two weeks ago, Natalya had sent her news of an old Thassilonian artefact discovered, probably stolen in Sheila’s mind, by the Sczarni and that she would soon bring the item to Heidmarsh’s Manor. That is the last Sheila had heard of her agent and she learned recently that even the Sczarni were looking for her now so she was expecting the worst. She also shared that rumors of Nidalese slavers kidnapping people to sell them offshore had started to circulate in town, maybe Vancaskerkin was one of the last victims and if so the city watch could have information. With those facts at hand, Heidmarsh asked the companions to retrieve the Thassilonian artefact and Natalya alive if possible and the group agreed.
The Heroes of Poleran started their investigation by paying a visit to Zograthy. The man was a fortuneteller in Beacon’s Point and it wasn’t hard to find his tent. On arrival, Darien could see by all the talismans and other trinkets that the Varisian was no seer and that it was just an act to lure tourists. Vartemoff could also see that the conman shown symptoms of pesh addiction and was a greedy old man. To gain the charlatan’s trust, Grimmjow paid for a reading and Zograthy put on his show and told stories to the Hellknight Armiger. After the exchange of money for secrets the Amazing told the group that he knew nothing about Natalya but that he heard the rumors about the slavers that supposedly kidnapped poor Varisians and that he didn’t believe they were founded. Vartemoff tried to convince the man to give them all he knew believing that the criminal was hiding something but the Varisian wouldn’t have it and the knight and Darien stormed off. After the paladin’s exit, Grimmjow threatened Zograthy that he would take is head if he wasn’t willing to cooperate and the artist cave revealing to him that Natalya was running with the Tower Girls, a cat burglars Sczarni family, and that they were searching for her themselves and he was told that they had put a price on her head. Happy about what they learned Grimmjow, Hawklight and Thumock regrouped with their friends outside the tent to decide their next move.
The group was discussing when Zograthy came out off his tent, red of anger, asking all on the street to cease the outsiders because they had threatened his life and a dozen of thugs sprang forth. The altercation was difficult with Hawklight and Thumock rendered unconscious, Spearfang running away to lick its wounds and the sorcerer being targeted more than once but the companions prevailed dispatching what remained of the brigands. Grimmjow and the other returned in Zograthy’s tent to find it deserted after what Darien used words of magic to flame the residence.
The adventurers split with Darien and Vartemoff going to the Dockways to learn more about the slavers, Thumock searching the town for Spearfang, Grimmjow and Hawklight going to Abadar’s bank and buy potions of healing. The group reunited at midnight at the Puffy Pelican, place where a group of kidnapped were to be sold to the Nidalese slavers. On site, the group found the place in ruins but a single light could be seen through the upstairs window. Hawklight was sent in recon but arrived in the room with the light source he found no one but a magical sphere of light dancing near the selling. The thief had no time to understand as a voice could be heard casting a spell and a magical fire exploded at his feet knocking him unconscious. The group stormed upstairs, witnessed their fallen comrade and Vartemoff tried to heal him with a prayer to Solaris. Grimmjow entered the room to find a hole in the floor and jumped down in the main room but couldn’t see anyone. Darien ran down the stair and used his magic vision to see the invisible spellcaster just in front of the Armiger warning his friend of the presence of the foe. Hawklight, now conscious again, and Vartemoff also came down and tried to circle their opponent. The invisible man sang again and magical sprinkles appeared blinding only Grimmjow. Vartemoff launched his blade in the heretic’s flesh and Darian casted a ray of fire that was less effective than usual at his fellow-caster. The Varisian laughed at the dragon-blooded’s fire bending ability and retaliated with an second explosion of fire that immediately dropped the sorcerer and deeply burned Vartemoff and the still blinded Grimmjow. Fire and laughter reigned into the room as the party’s morale was being torn apart but Hawklight stealthily came from the shadows to backstab the heretic with his two knives forcing him into submission…

Requiem of Souls: Rise of Sins - Episode 15 : Magnimar

Vartemoff didn’t take a moment to think and threw the corpse of Darien on his shoulder before departing from the vermins’ cave. He knew that the queen of the elves had magic strong enough to bring his friend back but that he had no time to waste as Darien’s soul was traveling farther and farther toward Pharasma’s Boneyard and once there the Lady of the Grave wouldn’t return the soul. He strapped his companion on his horse and ventured deeper into the forest. The group a little bit startled by the knight’s actions tried to keep up with him but ultimately the paladin’s vigor and his prayers to Solaris gave him the edge and he was soon only a shadow between the trees before dissapearing completely.
It took 6days for the company to arrive at Lakemarsh’s gates and they announced themselves to the guards. The elves seemed to be aware of the party’s misadventure and let them enter the city. It wasn’t long for the company to reach the Sapphire Castle and they rejoined their comrade in the chapel.
Vartemoff told them that he rode for 3days and nights before arriving to the queen Lady Maryssa who took care of their fallen comrade and the knight finally went to rest. Since then, Vartemoff had seen Darien who was successfully brought back from the dead by the prayers of the queen and he was now resting in one of the castle’s room.
The party made haste to have an meeting with the queen. At their surprise, Darien came down to the meeting even if he was still healing and regrouped with his friends. The queen explained that she had to use expensive jewels as material for the prayers to bring back the sorcerer’s soul and that even if the crown was ready to wash a part of the debt away, the group had to repay some of the cost. Darien gave one of his magic wand and each of the party members had to defray a thousand gold pieces.
The group asked the queen about her rumored relationship with the Magi Rajesh Stonescroll (before he became Neraith), she assured them that it was only a fling in her long life and apologized while admitting that she knew not what the lich’s phylactery was or where it could be. She explained that Sheila Heidmarch, the leader of Magnimar’s pathfinders, had sent her the new of a Thassilonian artifact’s resurgence. She explained that the Thassilonians were obsessed with eternal life and that by investigating their remnants the group could maybe learn more about the lich. Lady Maryssa told the companions that she could arrange their safe passage by boat to Magnimar two days from now and the group accepted the offer.
The trip to Magnimar was uneventful with Vartemoff sharing some information about the city which was his hometown. At arrival, the adventurers went to Heidmarch’s Manor, the Pathfinder Society’s headquarter in Varisia. There they met Sheila Heidmarch, Pathfinders’ leader, and Koriah Azmeren a famous half-elf pathfinder that specialize in the Darklands. The two excused themselves as they had to talk about Koriah’s last scouting mission but Sheila asked the party to help her with a puzzle item while waiting for her. She presented a Paradox Box to the party, an old Thassilonian’s safe box guarder by a puzzle and magic, suggested that the group could try to brake it open with the help of Koriah’s notes and they exited the room. It took almost 40minutes for the adventurers, with their knowledge combined, to open the box but it was trapped with a summoning spell that called forth 2 small devil-looking gremlins. The devils were not hard to dispatch with Grimmjow proving his martial supremacy with his curved elven blade.

Requiem of Souls: Rise of Sins - Episode 14 : Dead Spiders

The group awoke in a tavern, their wounds treated and alive for the most part. The good new of the demise they had avoided was clouded by the revelation that Edbald and Morthyss weren’t that lucky and that the two were lost to the Gnolls. Darien, Vartemoff and Hawklight asked around to know what happened and learned that a small scouting party retrieved them in the gnolls’ hideout and brought them back here, in Greenhill. They were given information about the location of their saviors and went on their way.
The remaining companions exited the city and soon reached a small encampment. There Vartemoff rejoined with the tree brothers he had met on his journey to Greenhill: Barass, Varass and Variss accompanied by a Hellknight armiger named Grimmjow. The small party explained that a gnoll came to warned them that a group of adventurers had entered the gnoll’s stronghold without coming back. Then Varass, now a new Solaris’ acolyte wanting to join the Sons in Eroem, convinced his brothers and their comrade to search for the lost party and were surprised to find Vartemoff and his friends unconscious. He apologize for the death of their dwarf and lizard-folk friends but they were already long gone when the brothers found them.
The group shared more stories, decided that it was too dangerous to return to the gnoll’s and that they should continue their march toward Lakemarsh. Grimmjow decided to join the party as he had experience in the Edhel’Amar Empire and the companions went to meet with the gnoll to whom they owed their life. The gnoll presented himself as Thumock, he was journeying with his hyena pet Spearfang and had a grudge against the gnolls the party was fighting so he decided to help them. After a brief discussion, the group decided to ride West and Thumock joined the party wanting to explore the world.
It didn’t take long before they reached the frontier of Eroem and ventured in the elven territory. After a day of riding, they encountered a small village of Centaurs and dismounted to approach it carefully. A mile outside of the village, a party of scouting Centaurs met them and asked to know their business but the language barrier made the discussion difficult. Vartemoff tried to make them understand that they wanted to pass in peace, that no harm would come from them and even proposed to cure the village’s wounded. The chief of the Centaur understood enough and escorted them into the village to a big tent were lied a wounded Centaur. The chief explained that one of his man was attacked by manticores and that the poison of their sting had almost killed him. The Son of Solaris made a prayer to his divine liege and his hands cured the Centaur. The chief and villagers were very happy and gave a lot of gifts to thank the party who went on his way promptly.
The group journeyed West two days before having to venture North to avoid a mountain and came to hear the sound of a dying bear. The adventurers investigated and found a dead grizzly in a sparse part of the forest. Thumock followed the tracks of the attacker to a clearing where the group face an Owlbear, fearless magical creature half-bear and half-owl. The fight was difficult with two more beast joining the fray but ultimately the companions prevailed.
The group searched the surroundings to find the beasts’ cave and found an opening in a cliff. Hawklight and Spearfang descended into the darkness to scout and were surprised to find a complex maze of caverns. The scouts came back to the party and the group decided to explore the caves. Into one of the chambers, the adventurers were ambushed by two giant black widow and a hole-worm the side of an elephant. The surprise cut the group in two and Darien, beeing all alone battling two foes, made a mistake by forgetting to defend his back while casting a spell and was slain by one of the spider. The rest of the group dispatched the remaining of the opponents and witnessed the corpse of their comrade, lying face down in the mud and with skin colored black because of the poison that had run through his veins…

Requiem of Souls: Rise of Sins - Episode 12 : The Fallen

The party enters the crypt and Hawklight is almost killed by a trap that let loose one of the rock block of the ceiling. The group uses potions and Vartemoff whispers a prayer to Solaris to heal the rogue before venturing deeper into the darkness even with their shaken confidence.
They enter the summoning room where they can see that they are to late, a massif sinister looking angel with black feathers awaits them and he’s backed up by four cultists. Combat ensues and the fallen archon seems almost invincible but finally the heroes triumph with Vartemoff sustaining serious injuries.
The group loots the place and runs back to town to lick their wounds. Hawklight and Edbald bring Vartemoff to the church of Sarenrae where one of the priest heals him with a prayer to the Everlight. As soon as he wakes up, the paladin tries to recall what just happened by asking his comrades and prays his god for divine healing. In only seconds, his wounds close-up and he’s able to walk again at the priest’s surprise. The religious man is astonished by the power welded by Vartemoff and is sure that the knight is an angel sent from heaven to save his town. Vartemoff humbly thanks the priest and gives a donation to his church while assuring him that he is no angel but only a holy warrior of the Only Sun.
The party takes two day of rest and departs for Greenhill at dawn.

Requiem of Souls: Rise of Sins - Episode 11: Ranidel and mysterious note

The companions depart from Eroem and take the road toward Ranidel. Arrived into town they settle in the tavern where they have received an interesting gift basket. The basket contains treats, potions protecting against evil creatures and a note signed M hinting that something is going to happen at midnight on the docks.
Little before midnight, the group awakes and goes to the docks where they witness mysterious men unloading some cargo from one of the boat. The companions approach the boat and the men immediately attack the group. The fight is pretty easy and the adventurers capture the men that reveled themselves as being part of a cult named The Adamant Rose. The mercenaries where supposed to unload the materials, which is required for a demon summoning, from the boat and bring them to a small crypt two hours outside of town. The party brings the culprits to the sheriff and runs to the crypt to stop the infernal summoning.
Arrived in the middle of the night at the crypt, the heroes of Poleran fight the cultists protecting the crypt and venture into the darkness of the structure, hoping they’re not to late…

Requiem of Souls: Rise of Sins - Interlude: The True King

The air was humid and bringer of the pestilent smell of dead corpses all around. The undead Magi sat still on his macabre throne on the top floor of the Black Tower, desecrated homage to the Necromancer’s past glory. Its eyes were fixated on a staff of twisted black wood held in its hand and its mind was wandering in old memories of its former life as a mortal. Without being able to feel anything in its long-dead hearth the images were just portraits now unfamiliar to the walking-corpse.
A silhouette mystically appeared in the blackest corner of the room and a woman’s voice broke the silence.
‘’Master… I found them.’’
It turned its head slowly toward the newcomer and difficultly murmured incomprehensible words.
‘’Master, she continued, the group that fought you in Bethesdan’s Temple is in Eroem right now trying to gather allies for their fight against you. As of right now, nobody is welling to help them on a hunch.‘’
The Lich shrieked in hanger as the mysterious woman bowed in terror.
’’I apologize my Lord… I know they should be dead and under your power but in the Capital they were under the protection of the Ward of Solaris and I couldn’t reach them.‘’
Neraith clacked his bony jaws and exhaled a whisper: ’’U… un…leash….. them’’.
The woman took a step-back in surprise and screeched at its master: ‘’You can’t be serious! You’re not strong enough yet to control that kind of magic’’.
The undead left out a scream that made the lackey tremble and after regaining her composure she bowed again.
‘’As you wish… my sire’’
The woman vanished as she appear, diffusing her corporal form into a smokey red mist.
The corpse’s gaze returned to the black staff and its hand crushed it with rage and great efforts.

Requiem of Souls: Rise of Sins - Episode 10: Knowledge is power

The group travels back to Eroem. At first, they are unsure where to start their search of intel about Neraith’s Phylactery and by habit they start by visiting the City Library. Darian and Van bury themselves under a tone of books and try to retrace the life of Rajesh Stonescroll the Magi that would later become the terrifying Lich.
Vartemoff pays a visit to the Sun Citadel, place of power of the Sons of Solaris in the city, and meet with Israd the leader of the order. The knight explains to his commanding officer that he discovered that the Lich is back and that it’s regaining power. Israd admits that with the army of the Marshes at the frontier and the Pandemonium Gates opening everywhere he cannot dispatch men to deal with a rumor. The conversation turn sour with Vartemoff losing his temper but the Wise Brother, seeing that the paladin’s intentions and concerns are legitimate, relieves the knight of his obligations toward the Sons and allows him to go on his personal quest. Israd also inquires information about the heretic sorcerer with whom Vartemoff is traveling and advises him to be careful and to keep this information as secret as possible. Vartemoff then go to the Citadel Study in search of answers.
Edbald takes the crocodile skin he collected and venture in town to find a blacksmith. He find a joyful old dwarf with whom he starts forging a scalemail. The two dwarves realize that the work is to much for the two of them and the blacksmith asks help from his four apprentices. The work is done under 8 days and Edbald is pretty much satisfied with the quality of the product he just made. Finally, the dwarf sells the new armor and the remaining crocodile skin and stores the gold obtained for future purchases.
Morthyss tries to find a seller in town that could provide him a Mithril Breastplate but it is too expensive for his light purse and he’s not confident that he could steal it without being suspected so he forfeit the idea.
After some days, Van is tired of books and tries to sell some of his alchemy products in town making small money from his trade.
Darian finally learn that Rajesh might have had a secret romantic relationship with the Empress of the Adhel’ar, Lady Maryssa.
The party regroups at Willy’s Home Tavern and decides that visiting the old Necromancy Tower is their next step. At night, Darian uses one of his magical scroll to teleport himself, Morthyss and Van inside the Tower and start searching the place. The top floor of the Tower appears to be trapped and nothing much can be salvaged from the ruins while avoiding triggering the traps. The second and bottom floors aren’t more interesting and the disappointed comrades prepare their exit. Van crafts two extract transforming him into Israd and allowing him to speak in his voice while Darian uses one of his spell to transform himself into one of the Sons. The three exit the Tower and are interrogated by the two surprised guards at the door. The discussion doesn’t turn in the party’s favor and Vartemoff has to come defuse the confrontation but one of the guards still runs to the Citadel to confirm their whereabouts.
Vartemoff, Darian and Edbald then go to the Castle of Crows the following day to meet with Beatrix which is very happy to see them again. The group asks her to write an official missive granting them a meeting with her mother the Empress and she proceeds even if she doesn’t know if it’s going to do them any good.
The group prepares and then start their long journey toward Lakemarsh.

Requiem of Souls: Rise of Sins - Episode 9: The Flooding Marshes

The trip to the Marshes is perilous and leaves the party tired and weakened with the depart of Swift which has finally received is bond (not currently known to the group). Entering the marshes they meet a joyful man named Van Hensling that was harvesting special herbs. He exchange information with the group and admit that he find it laughable that the party believes they could defeat a Lich as powerful as Neraith and that the deed would be worthless without destroying its phylactery first. With that new information, the group decides to travel back to Eroem to gather more intel on the phylactery and Van decides to come along.
In their journey, they are attacked by aggressive crocodiles and find a trail leading to a small house in the moor. In it, they make the acquaintance of Goran, an old man hidden under a cloak that seems to conceal a lot of old injuries. Van succeeds in dealing with the situation diplomatically and the druid invite them to stay in his house for the night.
They discuss a bit and learn that Goran was also an adventurer in his young days and that he came to the Marshes with 4 companions for a mission. The group was ambush by the Black Dragon Xerax’Shesh and two were kill while Goran was taken prisoner. The dragon found amusement in torturing him for over a decade and he finally succeeded to escape a couple of years back. Now the wounded man stays in the moor with the ashes of his two fallen comrades and make experiments to find a way to maybe someday overcome Xerax’Shesh and take his revenge.
The group goes to sleep…


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