Requiem of Souls: Rise of Sins - Episode 1: Bar fight and Bandits

The adventurers all come for their own reason to the small town of Greenhill.
Morthyss the Saurian meets his old friend Vartemoff in the Wyvern Tavern where they make the acquaintance of the colorful Edbald. At their surprise, two hooded travelers come into the quiet tavern and sit at a table in the back. All the casual patrons look the strangers with suspicious eyes, but they soon resume their activities.

A group of five drunken thugs insults Morthyss in a xenophobic manner and the Saurian declines the confrontation and decides to quit the tavern. Vartemoff tries to parley with the intoxicated men but they are beyond reason and decide to attack him. Without thinking twice, Edbald throws his chair at a thug knocking him out instantly. One of the hooded figure, Darian, rises and emits a shout resembling one of a mighty Dragon and two of the attackers withdraw in terror. The second stranger, Swift, charges the chief and with an agility rare for someone of his stature knocks him out with two punches. The last remaining one is paralyze in terror and can’t do anything when the blade of Vartemoff, who had regain is posture, slice is last breath.

The five outsiders decide to sit together and enjoy a peaceful drink but a man in the corner signals them to come sit with him. He reveals himself as Content Not Found: atmos, the general shop keeper. He asks them to play some cards with him and tells them that a caravan that contained some of his merchandises was attacked then stolen by bandits. After seeing that the five where capable men in a fight, he asks them to retrieve the goods in exchange of 20 Silver pieces each. The group agrees and decides to depart the following day at sunrise.

The morning after, the outsiders make haste to find the bandit’s trail and soon find it about a day outside of town. Without waiting, they assault the camp and retrieve the caravan, stolen goods and some horses.
*To be continued

Requiem of Souls: Rise of Sins - Episode 2: Return to Greenhill and in route to the Bandit's Stronghold

The adventurers wake-up in the desolate bandit’s camp they attacked the day before. During the night, Swift found a journal in the leader’s quarters that hinted that the bandit’s stronghold was only two-days north of Greenhill. Edbald is seriously strained and his night of rest didn’t help at all. The five decide to take the horses and the caravan to journey back to town. Edbald embarks on the caravan and try to find sleep.

Arrived to town, the men bring his goods back to Atmos and he rewards them with their promise silvers. In response to the news that the stronghold of the thugs was near town he informed the adventurers that an ex-associate of the bandits was staying in town at the Wyvern Tavern. He also recommends that the party returns the caravan to Content Not Found: thalos-1 who welcomes them rudely. He is still please by the return of is properties did and he give a horse to the group to thank them.

On their way back to the inn, they make the acquaintance of William Hawklight the ex-bandit. He tells them that he came to town to gather a party to raid the bandit’s stronghold and get his revenge on his last employer. They decide to join him and go sell the horse they got from Content Not Found: thalos-1 before settling for the night in the Wyvern Tavern.

At dawn, they commence their journey in the hills. In the mid-afternoon they are clumsily ambushed by Wildlings. They take care easily of the threat but Morthyss id wounded by the blade of one of the attacker. After disbanding the enemy forces, the six heroes are attacked by the Wildling’s leader, a fierce Minotaur. At first, the bull-headed beast is overwhelmed by the group but he flies into a frenzy and almost cut Vartemoff in half with his oversized axe. Seeing his companion being stroke down, Edbald swings desperately his warhammer with his last remaining strength and crushes the monster’s skull.

The fight is over, but without being a total victory: Vartemoff is on the brink of unconsciousness, Morthyss’s leg is bleeding. For both of them the pain’s overwhelming and the journey to the bandit’s is just halfway done. With two wounded comrades and a dozen bandits to meddle with, what will the adventurers do?
To be continued…

Requiem of Souls: Rise of Sins - Episode 3: The Bandit's Tower

The 6 heroes take a rest after their fight and Darian uses is medical knowledge to assist the wounded aided by Edbald balms. After that break, they resume their travel and at sunset they are able to see the plains and the tower in the distance. They decide to make camp and reach the tower at the end of the following day.

Arrived at the tower, the group approaches their target in the cover of a thin tree line. They can see that the structure is heavily guarded and set an ambush but unfortunately luck isn’t on their side and their presence is reveled. A confrontation ensues and the bandits put-up a good fight and outnumber the party. Vartemoff tries to close the door to the tower to avoid more thugs purring out but in an instant the door is blown away with terrible force and an Ogre, 9 feet tall, erupts and attacks the knight. Everything falls to chaos, Vartemoff is hardly holding the Ogre, Swift faces two criminals, Edbald has a hard time closing-in on his comrades, Darian tries to shake the enemy’s forces by Dragon shouting at them and Morthyss is trying to deal with the archers. In a matter of seconds the table is turned, the party takes the advantage with foes falling one y one and soon the only remaining are the Ogre and an archer. At that point, the Ogre is already heavily wounded and Morthyss launches a crippling arrow that strikes through and handicaps seriously the hulking man. Vartemoff uses that chance and slices the giant’s throat, silencing him for ever and Morthyss send a last arrow flying at the remaining archer that falls lifeless to the ground.


The group settles down in the tower for the night. They gather the stash of silver pieces amassed by the bandits and find 6 horses. The following day, they return to Greenhill and arrive at dusk thanks to the rapid travel speed of the horses. They regroup at the Wyvern Tavern where they eat, drink and sleep. It isn’t unnoticed to them that the town’s villagers are spreading rumors about their heroic deads some saying that they slew a Dragon and others affirming that they raided the countryside farms.

After selling a horse and buying some supplies for the road, the adventurers ask around for other rumors or missions. They learn that a terrible fate has fallen on the poor village of Poleran to the east. There, the lovers who have been unfaithful are found died in their house and the attacker isn’t known. The heroes also ear from Atmos a legend about is great-great-grandfather who would have buried the Cross of Vallgard, a powerful magical amulet, in the Winterfall Pikes. They decide to travel to Poleran first to investigate the murders and make route to the small village.
To be continued…

Requiem of Souls: Rise of Sins - Episode 4: The Night Cannibals

Content Not Found: william_, Content Not Found: morthyss_, Content Not Found: william_, Content Not Found: edbald_ and Content Not Found: darian_ journey to Poleran to investigate a serie of gruesome murders while Content Not Found: swift_ stays in Greenhill to take care of personal business. The group arrives at sunset in the thorp and they ear a cry for help. They rush to the dying peasant just in time to see an horrible creature with grey skin, white fur and small horns on its forehead slay him. The adventurers don’t hesitate for a moment and start fighting the creature. Content Not Found: darian successfully scares the thing and they must chase it to a well were it falls unconscious with only Content Not Found: william there to prevent it from falling in the water. Content Not Found: edbald comes as quickly as his small legs can and helps the burglar pull up the creature.

At that moment, a dwarf comes to greet them. He is Content Not Found: dug-tesik_ and he gives them the Content Not Found: rope-of-everlasting-bonds_ to capture the creature who’s injuries start to heal quickly. Content Not Found: dug-tesik informs them that his house is near and that they could spend the night there and deal with the monster, that is recognized as a Content Not Found: wendigo by Darian, in the morning.

In the morning, the Content Not Found: wendigo_ changed back into a human and the group starts to interrogate him. It is reveled that last night was his first transformation and there’s other like him. Content Not Found: darian_ comes to the conclusion that they need a Silver weapon to deal with those monsters and Content Not Found: dug-tesik_ tells them that Content Not Found: serryne_, one of the village inhabitant, is rumored to have such a weapon. The group leaves Content Not Found: morthyss and Content Not Found: dug-tesik with the beast and go to find Content Not Found: serryne.

Arrived at Content Not Found: serryne_ house, the group meets her daughter who’s not willing to let them enter without her mother there. Content Not Found: william_ sneakily enters the house and start searching the bedroom for the weapon. He finds a pouch of silver, a small statue and some documents that he puts in his pockets but he must hide under the bed as Content Not Found: serryne enters the room. She soon exits the house to greet the adventurers. They explain to her the situation and she agrees to come with them to see for herself.

Back at Content Not Found: dug-tesik_ house, Content Not Found: william_ had the time to reconvene with the party, the peasant transforms into a Content Not Found: wendigo_ as soon as Content Not Found: morthyss_ slaps him in the face with his tail, proving to the half-elf that the threat is real. The group ears a scaring howl and a Content Not Found: wendigo_ erupts in the room by breaking the window. A fight starts and another Content Not Found: wendigo_ breaks a wall and start attacking Content Not Found: morthyss while one enters by the open door. The beasts are formidable foes as their injuries start to heal almost immediately and Content Not Found: vartemoff-the-landless-knight implores Content Not Found: serryne to give him the weapon which she does. With the Content Not Found: silver-dagger, the tides are turned and the group soon deals with their foes leaving only the tied one alive for further interrogation.
To be Continued…

Requiem of Souls: Rise of Sins - Episode 5 and 6: The Forgotten Temple of Bethesdan

Darian, Edbald, Hawklight, Mortyss and Vartemoff decide to gather supplies and journey to the forgotten temple that Atmos’s grand-grand-father talked about.
The trip is for the most part uneventful but the cold air of the mountains of the Winterfall’s Pikes reveals itself to be a fearsome adversary. The dangerously low temperature and the climbing of the Pike’s side quickly make the party run out of food but they achieve the gates of the temple.
In the first chamber of the temple, the group witnesses the ghostly reconstruction of what happened there decades ago. In the vision, a young woman is trying to escape a squadron of Eroem’s guards but they finally catch up and murder her in cold blood. After the vision, a ghost resembling the young woman implores the party to leave her alone and summons a group of ghosts and skeletons that attack the adventurers. The fight is hard but the group is able to disband the undeads and starts its search of the temple.
In the principal chamber, the group sights a powerful undead trying to enslave the soul of the young woman’s ghost and he summons other undeads to protect him. The altercation goes in the party’s favor, but the magical undead reveals itself to be the Lich Neraith and swears to have its revenge before teleporting away. The woman’s ghost tells the party that Neraith is trying to collect souls to perform a powerful spell that could mean trouble for the Realms. She also asks the party to retrieve her bones and bury them for her to be laid to rest. She’s unable to tell the group why Eroem’s royalty wanted her dead and went to so much trouble to hide her remains because Neraith’s influence damaged her memories. She remembers enough to know that her fate is important regarding what is now happening in the Realms and could be the key to prevent a terrible thing to unravel.
The group finds the Cross of Valguard and makes haste to go to Darsrod to decide what their next move is.

Requiem of Souls: Rise of Sins - Episode 7: Eroem in turmoil and Abigail's Remains

Edbald, Darian, Hawklight, Morthyss, Swift and Vartemoff make the journey to Darsrod where they are welcomed as heroes by Suler, a charismatic merchant, who was in Poloran a few weaks ago during the Wendigos incident. They decide to take a rest, re-supply and Darian tries to identify the properties of the Cross of Valgard.
When exchanging the Cross, Vartemoff and Darian are mysteriously connected and their receive a vague vision of each other’s past. Darian tries to learn more about the Cross’s powers but with what little he has at his disposition he’s not able to learn a lot. The group decides that Swift should be the keeper of the Cross and again, when Darian and Swift exchange the Cross, the Geist receives a vision of the wizard’s past but the latter is just blinded by a powerful and painful image of the Forge, birthplace of the Geists.
The day after, the group learns that the Marsh’s army is gathering at Eroem’s frontier and the kingdom is on alert. Beatrix, the Capital’s Champion, was already in town when she received that new, and she uses her rank to remove Suler from being leader of the town. She tells that a group of military officers will be sent to administer the town in prevision of war. Suler is devasted and has a conversation with the group in regard to what he will do. Clumsily, Edbald seems to hint that the best option might be to rebel and refuse to be part of the war. Suler, still unsure of what to do, takes his leave of the party.
The party departs and travel to Eroem. Arrived at the city they find the city-gates closed to civilians. A guard tells them that because of the rumors of war a lot of merchants are traveling to Eroem hoping to sell their goods and flooding the city. To prevent public unrest and because Lady Marissa, the Edhel’Amar Emperess, is awaited, King Ustarav has decided to close the gates. They wait and make camp near the gates while Vartemoff buys a new set of full-plate armor. After three days of waiting and seeing the cortege of the Edhel’ars come and go, the party is finally allowed to enter the city.
The group decides to use the Eroem’s Grand Library to learn more about Abigail and the mystery of her death. After two days of searching, they learn that Abigail comes from a scribes family and they served Edbald estate in Baraz’dal, the dwarf capitol. They ultimately learn that she’s daughter to Rajesh Stonescroll, ancient Eroem’s Court Wizard that will later become the Lich Neraith during the 2nd Great War. With those new informations, the party decides to part and try to find Abigail’s remains.
On their traveling, they encounter Beatrix in combat with a giant and help her defeat the monstrosity. She thanks them and tells them that she’s on a secret mission for the King and takes her leave.
To be continued…

Requiem of Souls: Rise of Sins - Episode 8: The Were-Orcs

After the fight with the giant, the group resume its travel. It arrive at sunset at a new construction in the plains. They approach prudently the fortification under work and soon realize that it is occupied by men of Eroem. With little surprise, they once again meet Beatrix inside, as she is in command of the contingent.
She tells the adventurers that a couple of days ago, a lightning stroke the countryside and uncovered an hidden crypt. She was task by the King to secure and explore it.
The party decides to spend the night in the fort and wait for dawn to enter the underground structure. At midnight, one of the guard is stroke by an arrow and chaos ensue. The group regain its composure and realize that the fort is under attack by a group of warg-riding orcs. They easily dispatch the orcs that succeed in entering the keep but soon afterward they witness the remaining orcs changing into wolf-skin. At that point, with the supernatural regenerative ability of the were-orcs and their number, the fight seems lost. The group and the remaining guards take refuge into the crypt. After a while, the orcs seem to have left and the party uncover the remains of Abigail and they banish the ghost in the afterlife.
The party take some days to rest and departs for Neraith tower in the Flooding Marshes. In the hills, they are surprised by giant wasps and a difficult confrontation leaves the majority of the group heavily wounded.

Requiem of Souls: Rise of Sins - Episode 9: The Flooding Marshes

The trip to the Marshes is perilous and leaves the party tired and weakened with the depart of Swift which has finally received is bond (not currently known to the group). Entering the marshes they meet a joyful man named Van Hensling that was harvesting special herbs. He exchange information with the group and admit that he find it laughable that the party believes they could defeat a Lich as powerful as Neraith and that the deed would be worthless without destroying its phylactery first. With that new information, the group decides to travel back to Eroem to gather more intel on the phylactery and Van decides to come along.
In their journey, they are attacked by aggressive crocodiles and find a trail leading to a small house in the moor. In it, they make the acquaintance of Goran, an old man hidden under a cloak that seems to conceal a lot of old injuries. Van succeeds in dealing with the situation diplomatically and the druid invite them to stay in his house for the night.
They discuss a bit and learn that Goran was also an adventurer in his young days and that he came to the Marshes with 4 companions for a mission. The group was ambush by the Black Dragon Xerax’Shesh and two were kill while Goran was taken prisoner. The dragon found amusement in torturing him for over a decade and he finally succeeded to escape a couple of years back. Now the wounded man stays in the moor with the ashes of his two fallen comrades and make experiments to find a way to maybe someday overcome Xerax’Shesh and take his revenge.
The group goes to sleep…

Requiem of Souls: Rise of Sins - Episode 10: Knowledge is power

The group travels back to Eroem. At first, they are unsure where to start their search of intel about Neraith’s Phylactery and by habit they start by visiting the City Library. Darian and Van bury themselves under a tone of books and try to retrace the life of Rajesh Stonescroll the Magi that would later become the terrifying Lich.
Vartemoff pays a visit to the Sun Citadel, place of power of the Sons of Solaris in the city, and meet with Israd the leader of the order. The knight explains to his commanding officer that he discovered that the Lich is back and that it’s regaining power. Israd admits that with the army of the Marshes at the frontier and the Pandemonium Gates opening everywhere he cannot dispatch men to deal with a rumor. The conversation turn sour with Vartemoff losing his temper but the Wise Brother, seeing that the paladin’s intentions and concerns are legitimate, relieves the knight of his obligations toward the Sons and allows him to go on his personal quest. Israd also inquires information about the heretic sorcerer with whom Vartemoff is traveling and advises him to be careful and to keep this information as secret as possible. Vartemoff then go to the Citadel Study in search of answers.
Edbald takes the crocodile skin he collected and venture in town to find a blacksmith. He find a joyful old dwarf with whom he starts forging a scalemail. The two dwarves realize that the work is to much for the two of them and the blacksmith asks help from his four apprentices. The work is done under 8 days and Edbald is pretty much satisfied with the quality of the product he just made. Finally, the dwarf sells the new armor and the remaining crocodile skin and stores the gold obtained for future purchases.
Morthyss tries to find a seller in town that could provide him a Mithril Breastplate but it is too expensive for his light purse and he’s not confident that he could steal it without being suspected so he forfeit the idea.
After some days, Van is tired of books and tries to sell some of his alchemy products in town making small money from his trade.
Darian finally learn that Rajesh might have had a secret romantic relationship with the Empress of the Adhel’ar, Lady Maryssa.
The party regroups at Willy’s Home Tavern and decides that visiting the old Necromancy Tower is their next step. At night, Darian uses one of his magical scroll to teleport himself, Morthyss and Van inside the Tower and start searching the place. The top floor of the Tower appears to be trapped and nothing much can be salvaged from the ruins while avoiding triggering the traps. The second and bottom floors aren’t more interesting and the disappointed comrades prepare their exit. Van crafts two extract transforming him into Israd and allowing him to speak in his voice while Darian uses one of his spell to transform himself into one of the Sons. The three exit the Tower and are interrogated by the two surprised guards at the door. The discussion doesn’t turn in the party’s favor and Vartemoff has to come defuse the confrontation but one of the guards still runs to the Citadel to confirm their whereabouts.
Vartemoff, Darian and Edbald then go to the Castle of Crows the following day to meet with Beatrix which is very happy to see them again. The group asks her to write an official missive granting them a meeting with her mother the Empress and she proceeds even if she doesn’t know if it’s going to do them any good.
The group prepares and then start their long journey toward Lakemarsh.

Requiem of Souls: Rise of Sins - Interlude: The True King

The air was humid and bringer of the pestilent smell of dead corpses all around. The undead Magi sat still on his macabre throne on the top floor of the Black Tower, desecrated homage to the Necromancer’s past glory. Its eyes were fixated on a staff of twisted black wood held in its hand and its mind was wandering in old memories of its former life as a mortal. Without being able to feel anything in its long-dead hearth the images were just portraits now unfamiliar to the walking-corpse.
A silhouette mystically appeared in the blackest corner of the room and a woman’s voice broke the silence.
‘’Master… I found them.’’
It turned its head slowly toward the newcomer and difficultly murmured incomprehensible words.
‘’Master, she continued, the group that fought you in Bethesdan’s Temple is in Eroem right now trying to gather allies for their fight against you. As of right now, nobody is welling to help them on a hunch.‘’
The Lich shrieked in hanger as the mysterious woman bowed in terror.
’’I apologize my Lord… I know they should be dead and under your power but in the Capital they were under the protection of the Ward of Solaris and I couldn’t reach them.‘’
Neraith clacked his bony jaws and exhaled a whisper: ’’U… un…leash….. them’’.
The woman took a step-back in surprise and screeched at its master: ‘’You can’t be serious! You’re not strong enough yet to control that kind of magic’’.
The undead left out a scream that made the lackey tremble and after regaining her composure she bowed again.
‘’As you wish… my sire’’
The woman vanished as she appear, diffusing her corporal form into a smokey red mist.
The corpse’s gaze returned to the black staff and its hand crushed it with rage and great efforts.


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